Chicken Slime

Created By: Dan Donaldson

Listen to an MP3 recording of this jam [524k]

Download the zipped jump file [68k]


This jam uses four samples. Two are closely related, and a useful technique is to take two identical samples and play them with their pitch slightly shifted - the phasing of the rhythms is constantly changing the nature of the piece. In this case, the same effect is had but with different sounds. At least one of the sounds is reversed, giving a swooshing attack and fast decay. The overall sound is industrial, but with those chickens clucking away (they're set way down in pitch, but you can hear them), an odd tension emerges.

As with Sonar Timbales, there are a couple of sounds that are isolated from the joystick to give a constant beat, while the other two, affected by the joystick provide a shifting, weird sound that moves on top. One thing of note: I've added a pattern to one of the sounds, so that it becomes silent periodically - about a third of the time, in fact. You can hear it kick in and out. The period of time of the pattern is about (but not quite) twice the length of the sample, so it comes in and out at varying points. I've also added a tiny bit of randomness to the pitch, so the warbling up and down you hear throughout comes not from the use of the joystick but from the pattern applied.


You might want to try allowing the joystick to affect different tracks, or fading in and out various tracks. This lets different rhythms emerge from the overall sound. There is a definite harmonic happening that might get interesting by fine adjusting the pitch of various components; remember that you can fine adjust the pitch (or any other knob) by secondary-dragging it left or right; when you've established a harmony (or dissonance) you like, this can be interesting.

When playing this jam, I've put the pitch control in the twist, and used the pad in pan mode, just to fade sounds in and out and move them across the sound space. Volume in the pad is also cool.


First, download the jump file by clicking on the link above. Once the file has downloaded to your hard drive, unzip it using WinZip or another unzipping utility. The unzipped file is a folder with 4 files in it; three wave files and a jump (.jmp) file. This can reside anywhere on your hard drive, but you must keep the jump file and the wave files together. They can, however, be moved into other folders with other wave files and jump files.

Once you have the folder unzipped, and with Jambient running, choose the Save/Open button at the top of the main panel; in the dialog that appears, choose "Open", and designate 'jump files' in the popup as the file type. Navigate to where the jump file you just unzipped is; open it.

The sound will load in, and the settings for the looptracks will be set; it should play right away, but you may want to turn looptracks off and on using the play buttons for individual looptracks.